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This tech is essentially a procedural generation plugin for the Unreal and Unity game engines which allows developers to interactively and visually create "detailed and expansive" 3D worlds.
UModeler Inc. has released UModeler X Personal—a Unity Editor plugin for modeling, rigging, painting, curve mesh and 3D text, ...
AMD researcher's real-time GPU tree generation system uses work graphs (w/ mesh nodes) for procedural tree generation. Without work graphs, the trees in the scene would have required 34.8 GiB of VRAM.
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