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What is the difference between playing 'Valheim' under the new API System Vulkan and the normal default one? Find out how to use Vulkan for your game!
Making high performance 3D apps with Vulkan OpenGL has always been the standard graphics API used in Android, but now that the Khronos Group announed Vulkan, that may change.
Intel celebrates Vulkan’s birthday by actually supporting Vulkan on some GPUs New driver should significantly expand the Vulkan install base.
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console ...
The Khronos Vulkan Working Group welcomes feedback about Vulkan 1.4 on GitHub Vulkan-Docs. Developers are also encouraged to join the Vulkan Discord channel and other support forums at vulkan.org.
Intel just shipped a new Windows driver for its integrated Iris 500 and 600 GPUs which finally supports the Vulkan graphics API. This is wonderful news for a number of people.
Vulkan, the API that will boost graphics of Linux-based machines, Macs and mobile games is nearly here. The API is rumored to replace OpenGL, which will rock the computing world, and give DirectX ...
Vulkan is based on Mantle's specifications, according to Khronos Group. AMD shared their information with Khronos and let them effectively take over the work of creating a new, low-level graphics API.
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but ...
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