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But now we know why. AMD’s Robert Hallock confirmed on a blog post that Mantle had, for the most part, been turned into the Khronos Group’s Vulkan API that would supersede OpenGL.
Vulkan is finally here and ready to take on DirectX 12, letting all platforms enjoy higher potential for better looking games that perform better.
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD's ...
New core takes mobile & embedded graphics family to a new level; delivers unrivalled capabilities Las Vegas, USA, 8th January 2010: Imagination Technologies, a leading multimedia chip technologies ...