News
Shader Model 3.0 Explored @ [H]ard|OCP: "NVIDIA recently released screen shots to the media using the FarCry engine that exclaim to show the advantages of using Shader Model 3.0 in a game.
Stupified by shaders? Finding pixels perculiar and vertices vexing? Check out our guide to shaders, which will explain all the complex details in a nice and simple manner.
Microsoft has published a great primer on Shader Model 3.0 authored by NVIDIA’s Sim Dietrich Jr. Dietrich covers the differences between Shader Model 2.0 and 3.0’s maximum shader lengths ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results