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Shader Model 3.0 Explored @ [H]ard|OCP: "NVIDIA recently released screen shots to the media using the FarCry engine that exclaim to show the advantages of using Shader Model 3.0 in a game.
Stupified by shaders? Finding pixels perculiar and vertices vexing? Check out our guide to shaders, which will explain all the complex details in a nice and simple manner.
Microsoft has published a great primer on Shader Model 3.0 authored by NVIDIA’s Sim Dietrich Jr. Dietrich covers the differences between Shader Model 2.0 and 3.0’s maximum shader lengths ...