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In fact, the code's <I>months</I> old, and this is the first time I've seen it blow up.<BR><BR>The code, which I'll show below, is a method on my GLSL Shader class, which allows for shaders to # ...
Traditional OpenGL requires each display driver to contain a full compiler for shader programs written in the C-like GLSL shader language. This is complex, with ample room for bugs.
The extension introduces a new GLSL built-in function, beginFragmentShaderOrderingINTEL (), which blocks execution of a fragment shader invocation until invocations from previous primitives that map ...
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